The Game of Go: The National Game of Japan

audiobook

The Game of Go: The National Game of Japan

by Arthur Smith

EN·~3 hours·13 chapters

Chapters

13 total
1

THE GAME OF GO

0:05
2

PREFACE

2:27
3

INTRODUCTION

7:38
4

ILLUSTRATIONS

0:10
5

I. HISTORY OF THE GAME

28:45
6

II. DESCRIPTION OF THE BOARD AND STONES

10:24
7

III. RULES OF PLAY

35:31
8

IV. GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME

16:43
9

V. ILLUSTRATIVE GAMES

46:12
10

VI. “JOSEKI” AND OPENINGS

44:47

Description

This early twentieth‑century manual offers a down‑to‑earth introduction to the ancient board game of Go. Written for readers who already know a little of the game, it walks the learner through the rules, basic tactics and the special Japanese vocabulary that colours each move. The author builds on a German treatise and the insights of several Japanese masters, giving a concise history that frames the sport’s deep cultural roots.

Across its pages you’ll find clear diagrams, step‑by‑step explanations of common opening patterns, and a handful of carefully chosen problems to test your growing skill. Interspersed are anecdotes from the author’s own study with a resident Japanese player, adding a personal touch that makes the material feel alive. Listeners can expect a solid foundation that prepares them for hours of thoughtful play, without ever demanding the exhaustive study required of a professional.

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Details

Language

en

Duration

~3 hours (217K characters)

Publisher of text edition

Project Gutenberg

Credits

Jeroen Hellingman and the Online Distributed Proofreading Team at https://www.pgdp.net/ for Project Gutenberg (This file was produced from images generously made available by The Internet Archive/American Libraries.)

Release date

2021-10-30

Rights

Public domain in the USA.

Subjects

About the author

AS

Arthur Smith

1870–1929

Best known for an early English-language classic on Go, this little-known writer helped open a window onto one of Japan’s great strategy games for Western readers. His work remains valued for its clear teaching and deep respect for the game’s history.

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