The curse of the Reckaviles

audiobook

The curse of the Reckaviles

by Walter S. (Walter Sidney) Masterman

EN·~4 hours·29 chapters

Chapters

29 total
1

The Curse of the Reckaviles

0:11
2

Chapter I. The “Final”

11:41
3

Chapter II. The Coming of the Stranger

13:02
4

Chapter III. The End of the Line

11:34
5

Chapter IV. At the Castle

8:56
6

Chapter V. The Reckavile Horror

9:28
7

Chapter VI. Portham-on-Sea

8:18
8

Chapter VII. In the Dark Night

9:30
9

Chapter VIII. “The Red Cote”

7:51
10

Chapter IX. The Mysterious Bungalow

9:25

Description

A raucous crowd fills the hospital grounds as the final of the Hospital Cup erupts into a chaotic carnival of clanging rattles, bright costumes, and fierce rugby. The rival teams, the Guys and the Barts, clash in a relentless scramble, each side’s star players—Histon, Blackett, and the swift wing Sefton—pushing themselves to the brink. The match roars on, the ball careening through a sea of spectators, until Sefton darts past the defense and scores the winning try, his teammates hoisting him aloft in a moment of pure triumph.

The celebration is abruptly shadowed when a solemn doctor delivers a telegram announcing Sefton's father's imminent death. The elation of victory collides with a crushing personal loss, leaving the young athlete torn between the cheers outside and the grief within. As he rushes toward his family, an uneasy sense of foreboding lingers, hinting that the triumph may be only the first move in a darker, lingering curse.

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Details

Language

en

Duration

~4 hours (279K characters)

Publisher of text edition

Project Gutenberg

Original publisher

United States: McKinley, Stone & Mackenzie, 1927.

Credits

Brian Raiter

Release date

2024-01-05

Rights

Public domain in the USA.

About the author

WS

Walter S. (Walter Sidney) Masterman

1876–1946

A prolific English storyteller, he wrote eerie, offbeat mysteries that often mixed detection with horror, fantasy, or science fiction. His novels from the 1920s and 1930s are especially remembered for their strange atmosphere and locked-room style intrigue.

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