
By Frank Packard
I. NIGHT IN THE UNDERWORLD
II. SEVEN—THREE—NINE
III. ALIAS GYPSY NAN
IV. THE ADVENTURER
V. A SECOND VISITOR
VI. THE RENDEZVOUS
VII. FELLOW THIEVES
VIII. THE CODE MESSAGE
IX. ROOM NUMBER ELEVEN
In the neon‑tinged shadows of late‑night New York, a fierce and cunning figure known only as the White Moll moves with a confidence that belies the danger surrounding her. After a daring purse snatch turns into an oddly polite exchange, she reflects on how the moniker has eclipsed her true name, Rhoda Gray, and cemented her reputation among the city’s crooks and gamblers. The opening streets pulse with the clatter of an elevated train, the glow of a saloon doorway, and the distant wail of a piano, all framing her solitary walk through a world that both respects and fears her.
As she drifts deeper into the underworld’s maze of tenements and secret alleys, the White Moll is drawn into a web of rival thieves, coded messages, and clandestine meetings that hint at a larger game afoot. Yet even in this treacherous night, she remains defiantly in control, her sharp eyes scanning each corner for the next challenge that could either cement her legend or test the limits of her daring.
Language
en
Duration
~8 hours (478K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Polly Stratton, and David Widger
Release date
May 1, 1999
Rights
Public domain in the USA.

1877–1942
Best known for creating the masked gentleman-thief Jimmie Dale, this Canadian novelist turned his railroad and engineering background into brisk adventure and mystery fiction. His stories helped shape early 20th-century popular crime writing.
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by Frank L. (Frank Lucius) Packard

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by Frank L. (Frank Lucius) Packard

by Frank L. (Frank Lucius) Packard

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