
THE GAME OF LOGIC - By Lewis Carroll
A whimsical introduction invites the reader into a colourful board game that doubles as a lesson in elementary logic. Using nine small counters—four red and five grey—the player arranges them on a diagram while exploring three basic types of propositions about everyday objects. Carroll’s playful prose guides you step by step, turning abstract ideas like “some,” “all,” and “none” into tangible moves on the board.
Beyond the charming verses addressed to a “child‑friend,” the book explains how to translate statements into a visual language, teaching the distinction between things and their attributes. As you experiment with the counters, you discover how simple statements can be combined, contradicted, and tested, all while enjoying the light‑hearted narrative. The result is an engaging blend of puzzle, pedagogy, and Carroll’s characteristic wit, perfect for anyone curious about the foundations of logical reasoning.
Language
en
Duration
~1 hours (88K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Gregory D. Weeks, L. Lynn Smith, Reina Hosier, Brett Fishburne
Release date
2003-12-01
Rights
Public domain in the USA.

1832–1898
Best known for the Alice books, he brought together playful nonsense, sharp logic, and dreamlike fantasy in a way that still feels fresh. Behind the famous pen name was a reserved Oxford mathematician whose imagination reshaped children’s literature.
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by Lewis Carroll

by Lewis Carroll

by Lewis Carroll

by Lewis Carroll

by Lewis Carroll

by Lewis Carroll

by Lewis Carroll

by Lewis Carroll