
audiobook
Chapter I A Strange Request
Chapter II The Circus Man
Chapter III Tom Will Go
Chapter IV "Look Out for my Rival!"
Chapter V Andy Foger Learns Something
Chapter VI Alarming News
Chapter VII Fire On Board
Chapter VIII A Narrow Escape
Chapter IX "Forward March!"
Chapter X A Wild Horse Stampede
Tom Swift is a teenage inventor whose workshop is always humming with new ideas. After recent daring exploits in far‑off lands, he craves a simpler thrill—just a quick flight to clear his head. He convinces his best friend Ned Newton to join him for a short jaunt in his sleek, double‑seated monoplane, the Lark, freshly tuned with a platinum‑enhanced magneto. With their trusted mechanic Rad handling the fuel, the two lift off, hopeful for a carefree glide over the countryside.
But the sky soon turns ominous when a sudden storm forces them down onto an uncharted plateau, where a mysterious group seizes the aircraft. Trapped and far from home, Tom must rely on his ingenuity and the very inventions that brought them aloft to devise a daring escape. The tension builds as the young inventor races against time, turning the Lark into a lifeline in a hostile environment.
Language
en
Duration
~4 hours (236K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by This e-text was produced by Greg Weeks, Charles Franks and the Online Distributed Proofreading Team.
Release date
2003-11-01
Rights
Public domain in the USA.

Best known as the name behind the original Tom Swift adventures, this byline belongs to one of the classic house pseudonyms of American children’s fiction. It became shorthand for fast-moving stories full of gadgets, experiments, and bright ideas.
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