The Radio Boys at the Sending Station; Or, Making Good in the Wireless Room

audiobook

The Radio Boys at the Sending Station; Or, Making Good in the Wireless Room

by Allen Chapman

EN·~4 hours·25 chapters

Chapters

25 total
1

CHAPTER I - THE COLLISION

11:41
2

CHAPTER II - TO THE RESCUE

15:05
3

CHAPTER III - AT THE WIRELESS STATION

18:08
4

CHAPTER IV - RADIO PLANS

10:41
5

CHAPTER V - BACK FROM THE BEACH

7:32
6

CHAPTER VI - RADIO’S LONG ARM

7:38
7

CHAPTER VII - LEARNING TO SEND

9:29
8

CHAPTER VIII - A RATTLING FIGHT

9:12
9

CHAPTER IX - LARRY REAPPEARS

10:31
10

CHAPTER X - A TERRIBLE ACCIDENT

9:49

Description

A tight‑knit crew of teenage adventurers spends their days soaking up the sun at Ocean Point while dreaming of crackling signals from the invisible world of wireless. After a harrowing night battling storm‑tossed waves and a notorious local bully, they regroup on the beach, swapping stories of near‑misses and plotting their next move. Their camaraderie is tested by rival kids who loom like storm clouds, promising trouble for any daring experiment the boys might undertake.

Undeterred, the friends decide to turn their love of radio into action, setting up a makeshift sending station that could put their small town on the map. As they tinker with coils and crystal sets, they must outwit the scheming Buck Looker and his gang, who seem intent on sabotaging every venture. The story captures the excitement of youthful ingenuity, the thrill of secret projects, and the timeless challenge of standing up to bullies—all set against the salty backdrop of a seaside summer.

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Details

Language

en

Duration

~4 hours (243K characters)

Publisher of text edition

Project Gutenberg

Release date

2008-12-08

Rights

Public domain in the USA.

About the author

Allen Chapman

Allen Chapman

Behind this name is one of the Stratemeyer Syndicate’s busy house pseudonyms, used for fast-moving adventure stories for young readers in the early 1900s. The books helped launch popular series about railroads, school chums, sports, and the excitement of new technology like radio.

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