
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Chapter VI
Chapter VII
Chapter VIII
Chapter IX
Chapter X
A lively evening at the Romarin Club becomes a backdrop for more than just cards. Douglas Fairmile, Westenhanger, and a nervous Eileen Cressage juggle a new, daring variant of bridge while their conversations spin into personal grievances, old rivalries, and the subtle politics of a dwindling social circle. The banter is peppered with jokes about “game and rubber,” yet beneath the humor lies a palpable sense of change as the traditional card‑sharpers grapple with the arrival of a fresh pastime.
Eileen, meanwhile, wrestles with mounting financial pressure, her mind drifting from the table to an ever‑growing pile of unpaid bills. The contrast between the frantic mental calculations of the game and the stark reality of her precarious income adds a quiet urgency to the night. As the cards are dealt and alliances shift, listeners are drawn into a world where camaraderie, competition, and survival intersect, setting the stage for a tale that promises both wit and suspense.
Language
en
Duration
~6 hours (371K characters)
Release date
Jun 2, 2024
Rights
Public domain in the USA.

1880–1947
Best known for intricate Golden Age mysteries, this Scottish chemist-turned-novelist wrote as J. J. Connington and gave readers the sharp-minded Sir Clinton Driffield. His books blend classic puzzle plotting with the calm, methodical feel of a scientific mind at work.
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