
In a bustling White Plains street, a sudden traffic jam forces Bill Rawlins, a down‑to‑earth electronics shop owner, to pause his routine. He welcomes Marge, a harried neighbor, and her spirited eight‑year‑old niece Doreen, who clutches a mysterious hatbox containing an “unhappy genii” named Elmer. The quirky trio slips into Bill’s cool reception room just as the city prepares to witness the world’s first baseball game ever broadcast in color.
Inside, the conversation drifts from broken buses to Elmer’s dire forecasts about a warming planet and rising seas. Doreen, convinced of Elmer’s prophetic powers, insists the genii can project a vivid, larger‑than‑life picture onto a tiny black‑and‑white set. As the colors of the game flicker on the screen, the characters grapple with the absurdity of technology, childhood imagination, and the looming “silly‑zation” of modern life.
Language
en
Duration
~14 minutes (14K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Greg Weeks, Stephen Blundell and the Online Distributed Proofreading Team at https://www.pgdp.net
Release date
2009-08-05
Rights
Public domain in the USA.
Subjects

1909–1969
A master of mystery and suspense, this American writer helped shape radio thrillers before creating the beloved Three Investigators adventures for young readers.
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