
In a crowded hall humming with the clack of chess pieces, the world’s most brilliant grandmasters gather for a historic showdown: a sleek, learning computer taking on human strategy. The atmosphere is a mix of alloyed tension and multilingual chatter, with bald, glasses‑sporting analysts, twin clocks ticking in bizarre pairs, and posters for FIDE, UNESCO and secretive Soviet contingents. Amid the din, the tournament feels less like sport and more like an international intrigue, where each move could prove that silicon can outthink the very minds that built it.
Sandra Lea Grayling, a space‑beat reporter pressed into a story she barely understands, wanders the maze of tables clutching a notebook and a craving for caffeine. A wiry, Lorre‑like eccentric calls himself “Doc” and whiskes her toward a corner bar, promising a drink to steady her nerves while the machines calculate their next gambit. As she navigates bewildering chess jargon and the surreal mix of scientists, officials, and sleazy charm, she discovers that the real contest may be keeping her own sanity intact.
Language
en
Duration
~1 hours (80K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net
Release date
2020-01-21
Rights
Public domain in the USA.

1910–1992
A master of fantasy, horror, and science fiction, this Chicago-born writer helped shape modern sword-and-sorcery while bringing wit, intelligence, and a touch of the eerie to almost everything he wrote. His stories still feel lively and inventive, whether they follow daring adventurers or explore stranger corners of the mind.
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