
audiobook
by H. G. (Herbert George) Wells
Little Wars - (A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books) - With an Appendix on Kriegspiel
By - H. G. Wells
CONTENTS
I. OF THE LEGENDARY PAST
II. THE BEGINNINGS OF MODERN LITTLE WARFARE
III. THE RULES
IV. THE BATTLE OF HOOK'S FARM
V. EXTENSIONS AND AMPLIFICATIONS OF LITTLE WAR
VI. ENDING WITH A SORT OF CHALLENGE
APPENDIX - LITTLE WARS AND KRIEGSPIEL
Imagine a tabletop battlefield where tin soldiers march across a makeshift countryside, their tiny guns firing wooden cylinders with surprising accuracy. This guide walks listeners through the surprisingly rich tradition of a game that has entertained children and adults alike since the days of garden Napoleons, blending playful nostalgia with clever mechanics of early modern war simulations. Whether you’re a curious teenager, a seasoned hobbyist, or a clever mind who enjoys a strategic pastime, the book invites you to join a world where imagination meets simple engineering.
The narrator begins with a lively recounting of the game’s origins and then lays out clear, step‑by‑step rules for moving troops, choosing weapons, and conducting hand‑to‑hand skirmishes. Detailed sections cover everything from setting up the “country” to the sizes of the miniature soldiers, and even include a sample engagement at Hook’s Farm to illustrate tactics in action. Later chapters suggest variations, expansions, and a friendly challenge to test your own strategies, while an appendix draws parallels with the more formal Kriegspiel system, leaving listeners equipped to set up their own battles and appreciate the timeless appeal of miniature warfare.
Language
en
Duration
~1 hours (83K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Alan D. Murray, William Jenness, and Andrew Sly. HTML version by Al Haines.
Release date
2003-01-01
Rights
Public domain in the USA.

1866–1946
A pioneer of modern science fiction, this English writer imagined time travel, alien invasion, and invisible men with a mix of adventure and sharp social insight. His stories still feel lively because they pair big ideas with very human fears and hopes.
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