
THE RULES OF THE GAME - BY - STEWART EDWARD WHITE - 1910
AUTHOR'S NOTE
ILLUSTRATIONS
PART ONE
I
II
III
IV
V
VI
A breezy late‑autumn afternoon finds a rotund, silver‑haired gentleman stepping off a train onto a quiet riverbank, his eyes twinkling despite his imposing stature. He wanders to a deserted, padlocked boathouse that marks the old Maple County Duck Club, where he encounters a younger, lanky oarsman—an old friend he hasn’t seen in fifteen years. Their banter crackles with good‑natured ribbing, recalling youthful pranks and the simple rivalries of small‑town life, while the surrounding willows and the slow river set a vivid, almost cinematic backdrop.
The reunion quickly turns into a playful contest over ducks, fishing, and the promise of a shared adventure at the marshes beyond. Their conversation hints at family ties, local gossip, and the lingering charm of a world where a man’s reputation rests on his skill with a log or a duck‑call. Listeners are invited into a light‑hearted, character‑driven tale that captures the humor and nostalgia of an era gone by, all while promising more mischief to come.
Language
en
Duration
~18 hours (1050K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Suzanne Shell, Beginners Projects, Maria Khomenko and the Online Distributed Proofreading Team.
Release date
2004-08-16
Rights
Public domain in the USA.
Subjects

1873–1946
Best known for vivid adventure stories of the American West and the outdoors, this prolific writer also explored travel, natural history, and later spiritual themes. His books carry the pace of a campfire tale, with a strong feel for wilderness and frontier life.
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