
Author's Note
by
1. How the Nome King Became Angry
2. How Uncle Henry Got Into Trouble
3. How Ozma Granted Dorothy's Request
4. How The Nome King Planned Revenge
5. How Dorothy Became a Princess
6. How Guph Visited the Whimsies
7. How Aunt Em Conquered the Lion
8. How the Grand Gallipoot Joined The Nomes
In this lively continuation of the Oz saga, listeners are swept back to the glittering Emerald City, where Dorothy finds herself caught up in a fresh series of whimsical troubles. The story opens with the infamous Nome King fuming over the loss of his magic belt, his temper setting off a chain of peculiar events that ripple through the kingdom. As his anger grows, the king's rash decisions draw the attention of familiar friends and new, curious characters.
Guided by the playful suggestions of Baum’s young readers, the narrative blends familiar charm with inventive twists—flutterbudgets, mysterious fountains, and a council of gnomic advisors. Dorothy, along with the Scarecrow, Tin Woodman, and a surprisingly diplomatic Lion, must navigate riddles and diplomatic missteps before the kingdom’s peace is restored. The tale captures the wonder of a world where imagination and cooperation shape the adventure, inviting listeners to rediscover the magic of Oz.
Language
en
Duration
~5 hours (294K characters)
Release date
1996-05-01
Rights
Public domain in the USA.
Subjects

1856–1919
Best known for creating the magical world of Oz, he helped shape American children's fantasy with stories full of wonder, humor, and unforgettable characters. His books were written to entertain rather than preach, which gave them a fresh feeling that still carries today.
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