
JIMBO A FANTASY
CHAPTER I "RABBITS"
CHAPTER II MISS LAKE COMES—AND GOES
CHAPTER III THE SHOCK
CHAPTER IV ON THE EDGE OF UNCONSCIOUSNESS
CHAPTER V INTO THE EMPTY HOUSE
CHAPTER VI HIS COMPANION IN PRISON
CHAPTER VII THE SPELL OF THE EMPTY HOUSE
CHAPTER VIII THE GALLERY OF ANCIENT MEMORIES
CHAPTER IX THE MEANS OF ESCAPE
Set in an Edwardian country estate, the story follows young Jimbo, the son of a retired colonel who prides himself on understanding his children better than anyone else. When a simple oversight by his governess sets Jimbo on a path toward an unexpected adventure, the ordinary world of hunting, horses, and disciplined family life begins to crack. The mystery centers on an “Empty House” that seems to exist just beyond the familiar walls, promising secrets that even the colonel’s confident mind cannot grasp.
One wintry evening, as shadows stretch across the manor after Christmas, Jimbo’s sister Nixie and her friends burst into the study, begging their father to join a game of “Rabbits.” The colonel’s gruff demeanor softens into reluctant amusement, hinting at a hidden world of imagination that the children are eager to explore. Their plea opens a doorway to the uncanny, suggesting that the house holds more than idle play and that Jimbo’s journey is only just beginning.
Language
en
Duration
~4 hours (270K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by David Clarke, S.D., and the Online Distributed Proofreading Team at http://www.pgdp.net
Release date
2010-01-15
Rights
Public domain in the USA.

1869–1951
A master of eerie, atmospheric fiction, these stories blend wilderness, mysticism, and the uncanny in a way that still feels fresh. His tales of ghostly presences and unseen forces helped shape modern supernatural literature.
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