Chapters

Description

In a remote New England boarding school, a newly arrived tutor brings with him an ancient Copenhagen mirror rescued from a crumbling Caribbean estate. The glass, gilt‑framed and scarred by centuries, is placed proudly in the living‑room, where its dim surface seems to stretch into an endless corridor. From the moment the tutor first glimpses a faint, inexplicable motion within the pane, an uneasy curiosity spreads through the cold, draft‑filled halls.

One of the boys, drawn to a peculiar pattern of whorls in the glass, reaches out and feels an odd tug, as if the mirror itself were trying to draw his finger inward. The incident leaves both student and teacher unnerved, prompting a closer, uneasy examination of the mirror’s strange geometry. As the chill deepens and the school’s heating falters, the mirror’s silent presence begins to suggest that something far older and more subtle than a simple optical illusion may be lurking just beyond the reflective surface.

Details

Language

en

Duration

~52 minutes (50K characters)

Series

Gerald Canevin

Publisher of text edition

Project Gutenberg

Original publisher

New York, NY: The Clayton Magazines, Inc., 1932.

Credits

Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net

Release date

2024-03-23

Rights

Public domain in the USA.

About the authors

H. P. (Howard Phillips) Lovecraft

H. P. (Howard Phillips) Lovecraft

1890–1937

A master of cosmic horror, these stories turn ordinary places and curious minds into doorways to the vast and terrifying unknown. Writing in the early 20th century, he helped shape modern weird fiction through haunting tales like "The Call of Cthulhu" and "At the Mountains of Madness."

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Henry S. (Henry St. Clair) Whitehead

Henry S. (Henry St. Clair) Whitehead

1882–1932

An Episcopal priest with a gift for eerie storytelling, he became one of the memorable voices in pulp horror of the early 20th century. His fiction often drew on his years in the U.S. Virgin Islands, blending local folklore, atmosphere, and the supernatural.

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