
In a near‑future arena, a new sport has turned the simple act of tossing a ball into a deadly mental duel. Players wield telekinesis to fling a glowing sphere at astonishing speeds, while spectators watch breathlessly as the game teeters between art and violence. Grant, an uneasy veteran of the match, senses something wrong when a star competitor, Tony, pushes the limits of the sport’s safety, and his partner Bee tries desperately to keep the chaos in check.
The crowd’s roar masks a growing unease, and the enigmatic referee and commissioner scramble to explain a sudden, fatal misfire that defies every rule of the game. As the drama unfolds, the story probes how technology reshapes competition, flirtation, and the thin line between spectacle and tragedy. Listeners are invited into a tense, mind‑bending world where the power to control a ball may also control fate.
Language
en
Duration
~27 minutes (26K characters)
Publisher of text edition
Project Gutenberg
Credits
Produced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net
Release date
2016-02-16
Rights
Public domain in the USA.
Best known for a pre-First World War invasion novel, this early 20th-century British writer imagined conflict in Europe with unusual seriousness. Very little is recorded about his life, which gives his surviving work an added air of mystery.
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