Games

audiobook

Games

by Katherine MacLean

EN·~17 minutes

Chapters

Description

A restless boy spends an afternoon on the lawn, turning the grass into a battlefield where he imagines himself a tribal chief leading his warriors against an unseen enemy. As his play‑acting shifts from arrows and rifles to the solemn counsel of an aging leader, the story blurs the line between childhood fantasy and the weight of real experience. Through vivid, almost cinematic sound‑effects and whispered advice, the narrative captures the fragile moment when imagination begins to touch deeper truths.

The tale follows the boy’s internal dialogue as he wrestles with the role of the wise elder, feeling both the urgency of youthful adventure and the melancholy of an old man’s final lessons. It explores how games become a conduit for confronting mortality, patience, and the search for meaning, all while staying rooted in the simple, everyday setting of a backyard. Listeners will be drawn into a lyrical meditation on the power of make‑believe to reveal the complexities hidden within an ordinary day.

Details

Language

en

Duration

~17 minutes (16K characters)

Publisher of text edition

Project Gutenberg

Credits

Produced by Sankar Viswanathan, Robert Cicconetti, and the Online Distributed Proofreading Team at http://www.pgdp.net

Release date

2010-03-27

Rights

Public domain in the USA.

About the author

Katherine MacLean

Katherine MacLean

b. 1925

A sharp, influential voice in mid-century science fiction, this American writer became known for stories that explored how new technology changes everyday people and society. Her work helped bring psychological and social insight into the genre’s magazine era.

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