
THE CHESSMEN OF MARS
PRELUDE - JOHN CARTER COMES TO EARTH
CHAPTER I - TARA IN A TANTRUM
CHAPTER II - AT THE GALE'S MERCY
CHAPTER III - THE HEADLESS HUMANS
CHAPTER IV - CAPTURED
CHAPTER V - THE PERFECT BRAIN
CHAPTER VI - IN THE TOILS OF HORROR
CHAPTER VII - A REPELLENT SIGHT
CHAPTER VIII - CLOSE WORK
The story begins with an unexpected reunion in a quiet library, where a visitor in Martian armor appears before an old friend during a friendly chess match. The newcomer, unmistakably the legendary Warlord of Mars, explains that he has finally managed to transport objects across the void, allowing him to be seen in his true Martian guise. Their conversation quickly shifts from nostalgia to the curious game that the red planet’s warriors play—a strategy contest that mirrors Earth’s chess but carries far higher stakes.
As the two men settle into a new round, the narrative introduces Tara, a fierce Heliumite, and hints at the elaborate societies that populate Barsoom. Through vivid description and sharp dialogue, the opening sets up a world where honor, rivalry, and the strange allure of a cosmic board game intertwine, inviting listeners to step onto the chessboard of an alien world and wonder what moves lie ahead.
Language
en
Duration
~8 hours (484K characters)
Release date
1998-01-01
Rights
Public domain in the USA.

1875–1950
Best known for creating Tarzan and John Carter, he helped shape modern adventure and science fiction with fast-moving stories full of strange worlds and larger-than-life heroes. His books reached a huge audience and kept inspiring films, comics, and new readers long after his lifetime.
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